developer diary

A collection of 9 posts

Oct 20, 2014

Sunchasers Developer Diary #8: Touchy Feely

After completely re-writing the input system, I'm happy to say that Sunchasers now has mouse / touch controls! You can now click any valid location and your character will move there, regardless of her

Oct 2, 2014

Sunchasers Developer Diary #6

Whoa, we're back! After a month-long semi-hiatus, Sunchasers is back in production! It's not like I didn't do any work on the game in September, mind you, but the next big task in

Aug 27, 2014

Sunchasers Developer Diary #5

So there's a new build today, but I don't think that there's been a lot of changes on account of me being completely unproductive during wisdom-teeth recovery. I tried like to hell to

Aug 21, 2014

Sunchasers Developer Diary #4

Week 4, eh? This is the most consistently I've ever blogged about anything, and it's become pretty rewarding. I had all four wisdom teeth out yesterday, and was genuinely bummed that I didn't

Aug 13, 2014

Sunchasers Developer Diary #3

Week 3 already, how 'bout that! This week felt like a slow one because I wasn't able to get to much beyond the slow slog of creating the actor template spritesheet. It's coming

Aug 6, 2014

Sunchasers Developer Diary #2

Well, today's update isn't quite as glamorous as the last one, in which I unveiled Sunchasers and posted a build for everyone to share. I've hit an interesting point this week wherein the

Jul 30, 2014

Sunchasers Developer Diary #1

Hello and welcome to blogging day #1 of the developer diary for Sunchasers, my first real attempt at actually creating an honest-to-God release-worthy game. Why? Partially, I want a record of this so