Christopher Millward

Christopher Millward

30 posts
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May 12, 2016

How notifications are wasting your time

This week I turned off all the notifications on my phone and laptop. Sounds, vibrations, little windows in the corner of the screen: Gone. New email, Facebook comments, Twitter retweets: Silenced. The only

Mar 2, 2016

Pixel Art: Magneto

Pixel Art: Magneto

Late last night, I finished and submitted my first 'standalone' piece of pixel-art (not counting a the cars and environments in Traffic Surfer). It's by far the single most complicated piece of pixel

Nov 23, 2015

Traffic Surfer has been released!

Great news everyone: Traffic Surfer has been released!!! In addition to being Pixel Pistol Games' first release, I'm also thrilled to be shipping on time (technically 34 minutes late, but close enough) The

Mar 3, 2015

Run Unity 5 and Unity 4 side-by-side

Unity 5 is out (and more handsome than ever, check out that moustache!). It's chock-full of all sorts of super-fun stuff that you (and I, and everyone else) want to try out. If,

Oct 20, 2014

Sunchasers Developer Diary #8: Touchy Feely

After completely re-writing the input system, I'm happy to say that Sunchasers now has mouse / touch controls! You can now click any valid location and your character will move there, regardless of her

Oct 13, 2014

Sunchasers Developer Diary #7

We have clothes! Well, our protagonist finally does, at least. Clothes, and a full set of hair. There's still some refinement and shading missing, but she's looking good enough for now and at

Oct 2, 2014

Sunchasers Developer Diary #6

Whoa, we're back! After a month-long semi-hiatus, Sunchasers is back in production! It's not like I didn't do any work on the game in September, mind you, but the next big task in

Aug 27, 2014

Sunchasers Developer Diary #5

So there's a new build today, but I don't think that there's been a lot of changes on account of me being completely unproductive during wisdom-teeth recovery. I tried like to hell to

Aug 21, 2014

Sunchasers Developer Diary #4

Week 4, eh? This is the most consistently I've ever blogged about anything, and it's become pretty rewarding. I had all four wisdom teeth out yesterday, and was genuinely bummed that I didn't

Aug 13, 2014

Sunchasers Developer Diary #3

Week 3 already, how 'bout that! This week felt like a slow one because I wasn't able to get to much beyond the slow slog of creating the actor template spritesheet. It's coming