How notifications are wasting your time

This week I turned off all the notifications on my phone and laptop. Sounds, vibrations, little windows in the corner of the screen: Gone. New email, Facebook comments, Twitter retweets: Silenced. The only way to tell if I had new stuff was to check for myself, and I resolved to… Read more →

Pixel Art: Magneto

Late last night, I finished and submitted my first 'standalone' piece of pixel-art (not counting a the cars and environments in Traffic Surfer). It's by far the single most complicated piece of pixel art that I've ever created, and while it has some flaws, I'm super-proud of it. I created… Read more →

Traffic Surfer has been released!

Great news everyone: Traffic Surfer has been released!!! In addition to being Pixel Pistol Games' first release, I'm also thrilled to be shipping on time (technically 34 minutes late, but close enough) The development period was purposely constrained to just 30 days in order to see what I could do… Read more →

Run Unity 5 and Unity 4 side-by-side

Unity 5 is out (and more handsome than ever, check out that moustache!). It's chock-full of all sorts of super-fun stuff that you (and I, and everyone else) want to try out. If, like me, you're a bit paranoid and don't want to jeopardize your existing development environment, the good… Read more →

Sunchasers Developer Diary #7

We have clothes! Well, our protagonist finally does, at least. Clothes, and a full set of hair. There's still some refinement and shading missing, but she's looking good enough for now and at the very least I can work on Sunchasers on the bus again without my screen being filled… Read more →

Sunchasers Developer Diary #6

Whoa, we're back! After a month-long semi-hiatus, Sunchasers is back in production! It's not like I didn't do any work on the game in September, mind you, but the next big task in the game's development involved putting some clothes and hair on our protagonist, and trying to plot pixels… Read more →